While the Servants are weak on their own, they spawn in large numbers.The only problem with this is that the player will need to acquire a weapon that can pierce through walls. Making an area underground 3 blocks high and about 7–10 blocks long will render most of Ocram's Demon Scythes and Laser attacks useless.Sentries such as the Queen Spider Staff or Staff of the Frost Hydra are good additional minions. Minions such as the Optic Staff or Raven Staff are effective against Ocram.The Bubble Gun is very effective for its rapid damage.The Nettle Burst can be useful as Ocram tends to float in one area.If the Piranha Gun is obtained, the player can focus on dodging the boss since the Mechanical Piranhas will automatically lock onto it.Placing clouds from the Nimbus Rod helps to do damage while the player is busy avoiding attacks.The Flairon is very effective as the homing bubbles group together and home in towards Ocram and its Servants, dealing high damage.Crystal Bullets or Chlorophyte Bullets with a strong gun such as the Megashark or Clockwork Assault Rifle can do high damage against Ocram.Using the Paladin's Hammer is a very good choice as it does high damage to the Servants of Ocram and Ocram itself.Due to the high velocity of Ocram's Scythes, they can go through thin walls of blocks.įor more elaborate strategies on defeating Ocram, including weapon and arena recommendations, see Guide:Ocram strategies.This can sometimes prove helpful to players using melee or short ranged weapons. Ocram tends to get closer to the player than most bosses.Ocram's hitbox is strange in that it is vertically offset above its actual position, which causes irregular rotation when turning and entering into its second stage.Attempting to use the Suspicious Looking Skull during the day will do nothing, and the item will not be consumed from the player's inventory.Ocram's dashes are longer and are now accompanied by volleys of Demon Scythe projectiles and more Servants of Ocram. It hovers at a closer distance while firing purple lasers in a larger spread, similar to the red lasers in its first stage. When Ocram's health falls below 50% (17,500), it switches to its second stage, during which its damage doubles. Afterward, Ocram charges at the player three times in succession, before repeating the cycle. During its first stage, it hovers above the player while summoning Servants of Ocram and shooting red lasers that travel in Ocram's moving direction. Ocram has two stages, and summons Servants of Ocram (similar to Servants of Cthulhu but with 1.7× the damage and 56× to 75× the health) in both of them.
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